73 research outputs found

    Pengaruh Model Pembelajaran Discovery Learning dalam Pembelajaran Fisika

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    Penelitian ini bertujuan untuk mengetahui pengaruh dari model pembelajaran Discovery learning terhadap hasil belajar siswa dalam pembelajaran fisika. Penelitian ini menggunakan pendekatan kualitatif, yaitu mendeskripsikan dan menguraikan pengaruh penggunaan model pembelajaran Discovery Learning dalam pembelajaran fisika. Teknik pengumpulan data yang digunakan penelitian ini yaitu studi kepustakaan (Library Research), dimana studi kepustakaan ini adalah kegiatan mengumpulkan bahan-bahan yang berkaitan dengan penelitian yang berasal dari buku, jurnal ilmiah, literatur-literatur, dan publikasi lainnya yang layak dijadikan sumber penelitian penulis dengan cara mendeskripsikan & menguraikan data tersebut melalui pendapat para ahli. Dari hasil penelitian ini dapat diketahui bahwa hasil belajar siswa dengan menggunakan model pembelajaran Discovery Learning mengalami peningkatan, baik itu hasil belajar kognitif, hasil belajar psikomotorik, maupun keterampilan bagi setiap siswa

    Pembelajaran Jigsaw untuk Mengatasi Kesulitan Siswa Sekolah Menengah Atas dalam Memahami Konsep Kinematika

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    Pembelajaran Jigsaw merupakan salah satu strategi pembelajaran yang kooperatif dan fleksibel. Dalam pembelajaran Jigsaw, siswa dibagi menjadi kelompok-kelompok yang anggotanya mempunyai karakteristik heterogen. Masing-masing siswa bertanggung jawab untuk mempelajari topik yang ditugaskan dan mengajarkan pada anggota kelompoknya, sehingga mereka dapat saling berinteraksi dan saling bantu. Kinematika merupakan cabang ilmu fisika yang mempelajari konsep dasar mekanika untuk memahami konsep-konsep fisika lebih lanjut. Terdapat tiga langkah yang harus dilakukan dalam mengatasi kesulitan siswa memahami kinematika, yaitu: (1) memperbaiki miskonsepsi pada konsep prasyarat siswa dengan model konstruktivisme, (2) menyelesaikan persoalan fisika dengan metode pembelajaran koperatif Jigsaw, (3) memaksimalkan kemampuan matematis siswa menyelesaikan persoalan kinematika dengan sistematis, dan memperbaiki bahasa matematika yang digunakan menjadi lebih sederhana. Langkah-langkah tersebut, dibagi lagi menjadi beberapa urutan tahapan yang harus dilakukan, mulai dari persiapan, pelaksanaan, hingga evaluasi

    Starter Experiment Approach terhadap Kemampuan Pemahaman Konsep Mahasiswa Calon Guru

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    The purpose of this study is to improve the understanding of the concept of prospective teachers in applied physics courses by applying the Starter Experiment Approach when the lectures take place. Starter Experiment Approach is an approach used as a tool for students to practice the skills of observation, because in this approach are consecutively trained to formulate problems, formulate temporary answers from the problem formulated (hypothesis), designing experiments, experimenting, and reporting results trial. The research method used quasi experiment with Pretest-Posttest Control Group Design. Research sample is divided into two classes, namely experiment class and control class. The experimental class uses learning with the Starter Experiment Approach learning model while the control class uses the conventional learning model. Based on the result of research, it is found that the average of N-gain understanding of student concept using learning model starter experiment approach is 0,74, mean of N-gain understanding of student concept with conventional learning equal to 0,23. These data suggest that the understanding of physics concepts using the Starter Experiment Approach learning model is higher than the understanding of physics concepts using conventional learning models. Then based on data analysis show that tcount = 14,196 and ttable = 2.01 (5% significance level). This means tcount> ttable, so it can be interpreted that there is a significant difference in the ability of student concept between student groups applying Starter Experiment Approach (SEA) and group of students using conventional learning model. So the application of Starter Experiment Approach (SEA) has a positive effect on the ability to understand the concept of prospective teachers in applied physics courses

    Enhancing Mathematical Literacy Ability through Guided Inquiry Learning with Augmented Reality

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    Mathematical literacy is important for students to formulate, use and interpret mathematics in various contexts. The aim of this research is to determine the effectiveness of Guided Inquiry Learning-Augmented Reality (GILAR) on mathematical literacy ability. This research method used a quasi-experimental pretest and posttest design with a non-equivalent control group. The pretest and posttest questions are in the form of a description of the material in the geometry. The subjects of this study were 30 experimental class students and 30 control class students i.e. 15 males and 15 females. In the experimental class, GILAR is used while in the control class direct instruction learning is used. The results showed that GILAR was more able to improve students' mathematical literacy skills than direct instruction learning. The results of the N-gain show that the experimental class produced 58.88% while the control class was 45.77%. Based on these results, learning by using GILAR can improve mathematical literacy skills in junior high school students. This study recommended using augmented reality in the school mathematics curriculum to address the students’ mathematical literacy. Furthermore, it needs to conduct a similar study at the university level. Then, to respond to the COVID -19 outbreaks, it is necessary to implement augmented reality

    PENGARUH PENGGUNAAN APLIKASI QUIZIZZ SEBAGAI ALAT EVALUASI PEMBELAJARAN FISIKA

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    The purpose of this study is to describe the implementation of Village Regulation No. 4 of 2019 concerning Traditional Money in Koto Dua Baru Village, Air Hangat Barat District, Kerinci Regency. This research is a qualitative research using descriptive method. The results of this study indicate that the implementation of village regulations regarding customary money has not been carried out optimally because there are regulatory violations committed by the community and there are obstacles in the implementation of Village Regulation No. 4 of 2019 concerning Customary Money in Koto Dua Baru Village, Air Hangat Barat District, Kerinci Regency

    OKE MAS (Optimalisasi Kegiatan E-learning Menjadi Aktif dan Soluktif) Upaya Peningkatan Sektor Ekonomi dan Pendidikan di Masa Pandemi

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    Sesuai dengan Surat Edaran Mendikbud Nomor 4 Tahun 2020 tentang pelaksanaan kebijakan pendidikan dalam masa darurat penyebaran COVID 19 mengajurkan untuk melaksanakan proses belajar dari rumah melalui pembelajaran daring, kesiapan dari pihak penyedia layanan maupun siswa merupakan tuntutan dari pelaksanaan pembelajaran daring. Tentu tidak ada yang menginginkan ini semua terjadi. Namun atas kemanusian diatas segalanya, hal ini perlu di berlakukan dengan baik agar kita semua segera terbebas dari pandemi Covid-19. Sudah seharusnya peran milenial sangat intens diperlukan dalam menciptakan ide-ide dan trobosan untuk menstabilkan segala sektor saat masa pandemi seperi saat ini. Oleh karenanya penulis mencoba memberi suatu gagasan yang mungkin bisa dijadikan solusi dalam mangatasi masalah kususnya dalam sektor ekonomi maupun sektor pendidikan. Dengan program OKE MAS (Optimalisasi Kegiatan E-learning Menjadi Aktif dan Soluktif) dengan cara memanfaatkan berbagai media aplikasi yang sedang naik daun atau viral di negara ini yang tentunya dapat menghasilkan uang seperti aplikasi Youtube dan Tiktok. Kedua aplikasi tersebut sangat memungkinkan meraup keuntungan yang dapat dimanfaatkan oleh berbagai instansi di dunia pendidikan yang nantinya bisa bermanfaat untuk membantu para siswa yang terkendala ekonomi saat pembelajaran online .   Kata Kunci: Youtube, Tiktok, Pembelajaran Online &nbsp

    Program Bimbingan dan Konseling Berbasis Nilai Karakter Taluba Bagi Siswa SMA di Kota Banjarmasin

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    This study aims to determine the design of Guidance and counseling programs in Taluba-based schools in the development of the character of learners, to find out the Taluba Character Concepts in the Banjar / Swamp Tribe Society, and to determine the validity of the developmental guidance and counseling program model. The design of this study is the design of educational research and development (Educational Research & Development) Research and development in the context of education is the process used to develop and validate educational products. The stages used in this study were only 8 stages out of 10 stages. The subjects of development in this study were all high schools in Banjarmasin, both public and private. The approach in this study uses qualitative and quantitative approaches. The technique for collecting data is to use interview techniques and documentation in the form of a literature review and use the Delphi to validate the model created by researchers as guidance and counseling experts and practitioners. The target of this research output is to become a speaker at national/international seminars and to be published in Sinta's e-ISSN Journal. The results obtained are based on the results of quantitative and qualitative validation tests by 3 experts in BK Science and 3 Practitioners who are BK teachers/school counselors who indeed understand the science of Guidance and counseling, the six validators alike state that the hypothetical model of the BK program is developed based Taluba character values ​​are very good, useful, easy, proper and appropriate to be used as a reference for BK teachers in providing guidance and counseling services that are integrated with local wisdom and the culture of the Banjar tribe community

    Penyesuaian Diri Siswa Kelas XI MIPA SMA Negeri 6 Kota Tangerang Terhadap Pembelajaran Fisika Melalui Media Daring Akibat Pandemi Covid-19

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    Teaching challenges today require that teachers be able to present interesting learning media innovations. Likewise, in history learning, it is necessary to use innovative media so that students have an interest and interest in historical material. The Indonesian National History course I am a course that allows the use of teaching materials in the form of sticker album media. Broadly speaking, media can be humans, materials, or events that cause students to be able to acquire knowledge, skills or attitudes. The media complements other media in the form of textbooks as well as a learning environment in the form of a campus environment and its infrastructure and facilities. After analyzing the results of interviews and observations, the presence of learning media in the form of sticker albums is quite effective in facilitating lecture activities in general and facilitating the assessment of student assignments in particular. More than that, its presence can make history learning activities not monotonous in the sense that learning activities are centred on lecturers who use the lecture method while students listen passively
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